Recruit Snyder's Vietnam
 Mod Name:  Recruit Snyder's Vietnam (RSV)
 Mod Website:  http://www.recruitsnyder.com
 Latest Version:  v1.2-Pro - Download (10 MBs)
 Last Update:  Jan 1, 2006
 Description:  This mod many many changes to the vehicles in BFV. The WW2 Mod is required to play! Also, RSV Pro and RSV 1.2 are separate mods and can be installed simultaneously. You can play either RSV 1.2 (arcade style) or RSV Pro (tactical enhancements for advanced players).

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RSV
 Latest Mod Version
 Latest Version:  v1.2-Pro - Download (10 MBs)
 Added Date:  2006-01-02 02:00:00
 Version Description:  Lots more changes but especially some tactical advancements.
 All Archive Mod Versions
 Version:  v1.2 - Download (.8 MBs)
 Added Date: 
 Version Description:  RSV 1.2 Info:

MAPS
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19 Maps with COOP and Conquest mode; incl. 3 converted maps from the WW2 Mod and 2 custom maps by El Thilo:
Citylife and Camp Lovely. Map download not included, you should install those custom maps separately for
BF Vietnam if you wish to play them. After that, you can play the original map with the author's setup
in BF Vietnam or the enhanced version in RSV.

Download:
http://battlefieldvietnam.filefront.com/file/City_Life;32999
http://battlefieldvietnam.filefront.com/file/Camp_Lovely;30672

Those maps can also be downloaded from other locations.
Do NOT install them to the SNY levels folder, they are meant for BF Vietnam!

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GENERAL FEATURES
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- Full AI support (except for known limitations in the Battlefield series, like "bots don't place mines",
"bots can't use winches", "bots don't pick up kits", "bots don't place objects in a sensible way")
- Blood FX (moderate)
- 3rd person view for infantry (F10 - F12)
- No self destruction for damaged vehicles
- Vehicles can be abandoned on a map for later re-use
- Enemy vehicles can be hijacked and won't respawn until destroyed
- Tank, aircraft & chopper weapons with adjusted velocity / ammo
- Hooks & winches added to most vehicles (MI-8 Cargo etc.)
- Helipads repair and ammo refill radius increased
- Heat seeking missiles less precise now - they're still lethal but they're easier to avoid
- New/unique engines for all choppers, planes and most land vehicles, for instance: Huey Gunship and Huey Slick
got different flight physics;
- New suspension, transmission and steering for most vehicles. 4WD added to many Jeeps.
- Mobile supply depots - heal, repair land vehicles and refill ammo, destroyable, can be moved.
- Extra seats for many vehicles
- Existing classes re-done, new classes added
- Existing vehicles re-done, new vehicles added
- Existing hand weapons re-done, new hand weapons added
- Several AI enhancements, for instance: Transport chopper pilots don't bail out over landing zones, they
keep flying (most of the time); Bots attack and seek to destroy enemy checkpoints;
- All U.S. heat seeking missiles got color markings to identify friendly fire. New heat seekers added for
Combat Jeep (formerly known as "MUTT") and Huey Gunship - slower seeking routines;
- Several weapon & vehicle sound changes.
- Helicopter transport capabilities: Chinook and Mi-8 can lift/transport heavy tanks, Huey Slick: Medium & light
vehicles; KA-25: Light objects, Jeeps;
- ATC Tango door can be opened (arrow keys): Do not load vehicles, only infantry;
- Lots of add'l objects, to be placed freely on every map: Please do not place them while driving!
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FEATURES
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Special Objects:
- Stationary AA Battery "Quad 50": Limited ammo, can be deployed by Nancy truck and Mortar Jeep wherever
required.
- Stationary AA Missile Battery "Red Sky": Slow heat seeking rockets, radar, Left_Click fires one missile,
Right_Click fires salvo (up to six); deployed by BRDM Mortar car and UAZ Pickup, anywhere.
- U.S. Checkpoint: Studebaker 2.5t wreck, accessible, with steel tank obstacle, good cover for infantry, very
hard to destroy, deployed by Combat Jeep 4x4 anywhere; Studebaker 2.5t truck turns into U.S. Checkpoint upon
destruction (instead of a disappearing wreck);
- NVA Checkpoint: UAZ Pickup wreck, sandbags, steel tank obstacles plus Heavy Engineer kit spawner, hard to destroy,
deployed by UAZ Pickup and BTR 60;
- NVA Fueltrap: Three different models (barrels, crates), ignition: explosives, grenades, MG, some submachine guns;
huge blast, kills everything; deployed by Vespa, BM21 SAM, Red Star, UAZ Patrol Car; spawns on several
city maps; can be deployed inside buildings as well. Caution!
- U.S. Tank Obstacle: Steel tankobs plus sandbags; deployed by Studebaker 2.5t;
- Repair/Supply Crate: Looks like U.S. spawn crate, with beer logo; repairs and refills ammo; deployed by M113
and BTR 60, can be found near helipads for airlift;
 

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Aircraft:
- F4 Phantom, Corsair, MiG 17 & 21 adjusted
- A1 Skyraider added to many maps. Two variants; both feature new low-velocity napalm missiles;
- AC-47 gunship with mobile spawn point added to many maps. Spawns in mid-air until manned.
Bomb load increased for carpet bombing.
- Huey Gunship: New heat seeking missiles for pilot added. Less precise, slow seeking routine.
- Cobra: Heat seekers for pilot added;
- Mi-8 Gunship: Heat seeking missiles added for pilot (secondary), Soviet type (slow)
- Mi-8 Cargo: winch added
- Ka-25: Added to many maps, winch added (can lift light vehicles & objects)
- OH-6: Added to many maps, one low-velocity napalm missile added, no reload; long respawn times.
- Chinook: Rear door added, to be opened by co-pilot (arrow keys); can hold 15 - 20 soldiers; crew
(pos. 1-6) enters as usual, infantry can WALK in using the rear door. Rear door must be closed before
take-off. Mobile ambulance station - only rear passengers can be healed.

 

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Land Vehicles:
- Combat Jeep 4x4 (ex-MUTT): New model, add'l slow heat seekers added; can place U.S. Checkpoint / barricade;
superb off-road vehicle;
- Mortar Jeep: New model, Long Wheel Base; Front Wheel Drive; can place Quad 50 AA battery wherever required.
- Willy 3-seater 4WD: Fastest car around; "authentic" chassis;
- Willy Engineer + Minelayer: New model, two variants (open, canvas top); 4 WD; can place AP and AV mines;
provides spare parts & ammo for vehicles and soldiers (= repairs and refills ammo);
- UAZ Pickup: Long Wheel Base, 2-seater; Front Wheel Drive; provides ammo & spare parts; can place stationary
AA missile battery and NVA Checkpoint wherever required.
- UAZ Patrol: New model, 4WD, superb off-road vehicle; can place VC/NVA fuel trap;
- BM21 SAM: New model; 3-seater (2 inside cabin); add'l heat seeking missiles for gunner; driver and pos. # 3
can place fuel traps.
- BM21 Cargo: New model & physics; supplies ammo; drops supply/repair crates;
- Nancy AA truck: Can deploy Quad 50 AA battery; new physics
- Studebaker Flatbed Helicopter Carrier: Carries a OH-6 Loach which will always respawn on the truck; if enemy
captures the truck, the helicopter is lost. OH-6 has long respawn times.
- Studebaker 2.5t Support: Truck places steel tank obstacles plus sandbags wherever required. Upon destruction,
truck turns into U.S. Checkpoint (hard to destroy, good cover for infantry);
- Tow Truck: Can lift & transport light & medium vehicles and objects (crates, AA batteries); heavy vehicle,
causes great damage when it collides with other vehicles, even tanks. No armor. Do not lift heavy tanks.
- M 110: Gun adjusted; add'l passenger seat;
- M 113: Can place repair/supply crate
- M 132 "Zippo": 1-seater with flamethrower (turret); Do not drive into your own flames! Wait two or three seconds;
- BRDM Mortar: Amphibious, 2-seater, 4 mortars for gunner; limited rotation for mortar battery; driver can place
AA missile battery "Red Sky";
- BTR 60: Can place supply/repair crate and NVA Checkpoint;
- BTR 60 Engineer & Minelayer vehicle (no turret, no propeller): Non-amphibious; places minefields (AP &
AV mines), ammo refills & repairs;
- U.S. Propaganda Vehicle "AKMF Saigon": Re-furbished, ex-WW2 M3A1; doors can be opened (arrow keys); places
U.S. Flamethrower infantry kit; carries PA system ("Stars&Bars Radio"), driver can start broadcast;
- NVA Propaganda Vehicle "Red Star": Flamethrower installed, PA system ("Hanoi Hannah") operated by driver, can
deploy fuel trap, carries one Vespa (can be entered separately from the rear);
- Vespa: New physics; can place NVA fuel trap;
- Sheridan: Flamethrower added for MG gunner; gun adjusted
- PT 76: Armed passenger (open turret) added, gun adjusted
- T-72, T-54, Patton, ZSU, Ontos, M 46: Guns adjusted;

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Infantry Weapons/Kits:
- Southern Heavy Assault class re-done: L.A.W. now with Car 15 or XM148 - not with M60
- M60: Increased deviation standing/running/kneeling; tends to jam - fire in short bursts (20 - 25 rounds) only
- U.S. Flamethrower kit added: Heavy kit, slow soldier movement. Deployed by U.S. Propaganda GMC "AKMF";
- NVA Flamethrower kit added: To be found on many ammoboxes (NVA); lots of mines & explosives added;
- Mini Shotgun: Pistol for several U.S. classes, close combat weapon;
- VC Close Combat class: Available from the menu; with "VC Model 40 9mm" submachine gun, great deviation;
incl. AA Shotgun;
- VC/NVA Heavy Engineer: With "Type 9 MG 7 mm"; precise small calibre MG; available from the menu; also part of
NVA Checkpoint.
- Combat Shovel: U.S. Engineers and several VC/NVA classes got a shovel instead of a knife. Lethal. ;-))
- AA Shotgun (NVA): Improvised short range AA weapon, firing bundles of 9 AA projectiles (no missiles);
- U.S. Demolition Kit: All sorts of explosives, no rifle; Mini Shotgun; on many U.S. Medboxes;
- M 16 Sniper: New ammo, bipod; very precise;
- M 14 & 21: New mags, 20 rounds per mag;
- Binoculars and/or Medkits added to several kits.

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Special Notes:
- Naval Helicopter Carriers on D-Day Vietnam, Inv. Philippines and Inv. Wake are static (performance reasons);
- Those maps carry more vehicles than default BFV maps -> helicopters & landing crafts attack in waves;
- Flaming Dart: Several A1 Skyraiders added, 2 Chinooks;
- Music players and horns were disabled in many vehicles.
- I strongly suggest you try the new features, weapons and vehicles offline before joining a server; practice
against bots.
- Numerous minor changes which I forgot to mention, please don't sue me ;-)

Known issues:
- In infantry 3rd person view (F10 - F12), ammo count display doesn't work; Hit F9 to see actual ammo left;

RSV Pro Info:

- Long respawn times for vehicles (tanks, jeeps, choppers, aircraft) - take good care of your tank or helo!
- Long respawn times for all stationary weapons (artillery, AA guns etc.) - destroy enemy's AA and your helos are safe
- Artillery guns are deployable and can be moved (cargo choppers, tow trucks)
- Limited ammo for all vehicle & stationary weapons, aiming recommended
- Additional supply & repair units
- Full AI support (except for known limitations in the Battlefield series, like "bots don't place mines","bots can't use winches", "bots don't pick up kits", "bots don't place objects in a sensible way")

 Custom Archive Maps for RSV
 Map Name   Download   Map/AI Author   Added Date 
Kursk for Recruit Snyders BFV  Download (2 MBs)    Anonymous | HamburgerHill   Jan 1, 2006