| Version Description:
-18th Century Combat - Insurrection 1776's uniqueness comes from its style of combat.
Don't expect to see any machine guns in this game. The entire arsenal consists of melee
weapons and flintlock muskets. Players must make their shots count, or prepare for melee
-Line Battles - In order to better simulate 18th century warfare, we included a
"line vehicle." This line vehicle looks just like a flag on the battlefield, but it can
be "entered" like a BFV vehicle. There is one "driver" who controls the movement of the
line, and up to 5 other players can join the line. Players in a line formation, in
addition to having the firing support of the other players in the line, also will be able
to shoot with their aiming reticles at their most accurate. In addition, the line acts as
a mobile spawn, allowing reinforcements to join you in the field. Don't abandon the line,
or allow everyone in it to be killed, however, or the line will be destroyed as well.
-Fort Sieges - One common feature in many Insurrection maps is the fort structure. The
in-game fort strucutres are modular, so no 2 forts look the same. The mappers can design
their own layout for a fort. Many maps are based entirely around attacking and defending
a fort. Many forts have openable gates that can be destroyed by cannon fire.
-Horses - The first version of the horse will be seen in alpha 0.3, though it is a very
early version. The BFV engine's vehicles aren't made to have legs, so getting a horse's
running animation to look believable is a difficult task, but it can be done.
-Naval Combat - Man the guns and weigh the anchors! Avast ye scurvy dogs! The frigates
are devastating weapons when used against land targets, so whoever controls the sea will
probably control the land as well. Of course, controling the sea isn't easy when a fleet
of enemy ships don't want you to.